Absolutely! The blur effect right now is problematic especially for the UI legibility. I'll be including some options in the next update to adjust all the post-processing effects as desired.
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Ooh, that's an interesting approach! TBH I added a slider for the blur this week and now I think I prefer no blur, so I'm considering making that the new default or cutting it entirely. But you've given me a couple new things to think about - 1. Having the radiation level affect visuals in the lab and 2. Possibly introducing different rendering fx based on each monster's unique features...