Thank you for going into so much depth with this review, I have a lot to think on now. I probably need to buy a 360 pad so I can figure out why the buttons I got from unity docs don't work for movement.
-That's right on the bug's function, long range single target lockdown
- I'll do another pass on camera confiners and spawn locations, thank you for pointing that out and the clipping issue.
- Interesting ideas in regards to metered moves needing better reward, I could play around with an ex kill bonus for score the same way I do for RB finishers or find some other way to encourage it. I could also stand to make the power dunk as flashy as it is in KOF or something with bigger hitboxes and shockwaves.
- Noted on enemy/player balance, I'm not attached to so many bullets being like that so if it's unfair I can fix that. I'll have to think about the strength of shoryu if you find that combo too braindead to be fun.
- Interesting to hear you find the other bosses less interesting than the Highschooler. Is it just that they wait too long to attack or that they move less than her?
-Also noted all the points on bugs and better feedback, especially on a tutorial. Maybe I should make that my next goal now rather than at end of dev