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Thank you for  your kind words and the detailed feedback - playing the "Real" option was a good choice!

These diagonal tiles (like the Jetty) give me some headaches. Technically they are also next to the player (in the sense of a 3x3 grid  with the  character in the center), but in game this distance looks much further than the tiles sitting  left/right/top/bottom next to the player.  Will test how  the game plays, when  the diagonal tiles don't count as "next to the player".  The whole topic of "what is nearby to what"  needs some care - it's on my list.

The issues with dead Undead  raising again as a dead Undead (oh my...) will be fixed when I refactore the whole Card deck logic.  The current one was born in a haste - will turn the Deck with all its variety into an data-driven component architecture - in my head this is already looking good, just a little scared about the many keys I have to press to change everything ;-)

Your feedback encourages me to keep up the work on this game, thank you also for this. If you are interested in the latest changes and what is coming  next: https://humane-tiger.itch.io/9-dayz/devlog/529914/post-jam-updates

Will check the game Baten Kaitos you mentioned.