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(5 edits) (+1)

It's a really solid core with a really fun and unique twist for the TD genre, but that still needs meat to its bones with more content and tweaks

- The fridge is really OP, no contest, the other 2 appliances feel really weak in comparison and aren't really as satisfying to use, so after a while you just treat them as 2 free towers.

- The towers prices eventually become ridiculous, I think it should cap at around 350 or 500, and also adding more tower types (at least 3 or 4).

- Early rounds are really boring after you realise enemies are so low on health and you can just save money, I would say delete the first 10-15 rounds to make the game's pace quicker.

- More enemies with more distinct visual and gameplay changes would be apreciated, cause they end up repeating too much too soon.

- Unlockable appliances you could change between maps would be cool, and also the addition of more maps unique quirks (like a flooded kitchen were you could have a special rubber duck tower when placing a tower on the water, or a super charged microwave in an electrically charged area.

- The hitting enemies sound needs to have more punch (to make it extra satisfactory :p)

- Another thing is that increasing the metal cap per round would help with the towers cost problem, but it depends on how you prefer to solve it

Really fun, got till round 37.