Thanks for playing and for the feedback. When you mention gravity are you talking about when you leave the particle ring or when the rock wall ring inside moves you? There are also rocks that are designed to blow up on you and push you in a direction, so maybe that could be the issue. I believe I fixed what you’re talking about just not sure what you exactly mean.
I designed/tested most of the game on my monitor which is a lot brighter than my computer screen and realized the darkness and other problems too late. I’ve updated it quite a lot this week which has changed the feel for the better and fixed a majority of the problems mentioned and unmentioned.
For instance, spamming charge is a necessary skill as the boss rocks can now dodge after the first health bar zeros out. Also, it helps collecting items or getting out of danger when dash bar is low.
I haven’t played this version since I’ve uploaded. I’ll have to download it to see what you’re entirely talking about.
It’s funny to me that people find it trippy as that wasn’t the aim for the game. I only wanted the map to move to the music. Thanks again.