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The tiny little nucleus floating in the blob is so cute. πŸ™‚ The core concept - that your hit points and ammo are all parts of your slime - is a great idea. The large sprites, slow movement speed, and lack of dynamic environments made this feel more like an endurance contest than a bullet-hell dodge game. (And since the dodge move costs slime to use, it’s not really worth using β€” just tank the damage.) This game calls out to feel more slippery. The visuals and sound are ideal for the aesthetic. πŸ’™ Thank you for sharing this with us!

Thank you very much for playing and for your feedback! It's true that I ran out of time and I would have liked to work more on the mobility and adjust the collisions, in the end it feels like you say. This kind of comments help me a lot to improve in future projects, so thank you very much!