The tiny little nucleus floating in the blob is so cute. π The core concept - that your hit points and ammo are all parts of your slime - is a great idea. The large sprites, slow movement speed, and lack of dynamic environments made this feel more like an endurance contest than a bullet-hell dodge game. (And since the dodge move costs slime to use, itβs not really worth using β just tank the damage.) This game calls out to feel more slippery. The visuals and sound are ideal for the aesthetic. π Thank you for sharing this with us!