I gave this a second try (after your update) and loved the new additions:
1. Tutorial at the start is nice!
2. Was the item screen always called "Swag?" I like swag better haha
3. Not sure if this is new, but I don't remember enemies dropping chests before. I got one this time. I like this addition (or new discovery if it was already there lol)
SUGGESTION:
So, there's still an issue with strength and farming shards to level up. At the start of the game, managing TP was a bit rough, but once I started to get the "Surprise" down on enemies... it got easy to farm those slimes. I went around, surprise attacked all the slimes, got 10 shards, and then got my strength up. Once you gain 1 STR, surprise attacking slimes is fast, easy, and takes no TP. Once I got 2 STR... I was taking out slimes and snails with pretty much 1 hit & 0 TP loss. Plus... STR kept costing me 10 shards per level. Wasn't sure if that's intentional since you said STR should cost more per level.
Not only can you farm shards and gain STR pretty quickly... you can exploit running out of TP. Each time you do... you respawn at the crystal, and they give you 5 TP with no penalty. I got to the point I'd just kill a couple of slimes, respawn, get 5 TP... repeat. Eventually, I had enough to purchase my 1st STR, and that's when I was taking out slimes with minimal effort.
Perhaps not managing your TP and respawning at the crystal awards you 5 TP but also costs you a % of your shards (as punishment).
I also feel the TP die item should be either 1d6 roll + 5 (or maybe another #). Using this item and only getting 1 or 2 TP is a bit frustrating, and if you have the TP die reward a bit more turns PLUS the crystal takes half your shards if you have to respawn... I think that would make managing your TP better, and then players would avoid doing the abovementioned tactic.
ALSO-I think you changed it so that snails only give 1 shard (instead of 2). However, their HP stayed at 5. If slimes and snails give the same reward, but slimes take less turns to kill... why would I ever fight a snail? Not saying have snails give 2 shards... but maybe they have less HP (since they reap the same reward)... or they give you an item, etc.
OVERALL:
I really enjoy your game. Love the artwork, the story is cute, and the combat is fun. I think there just needs to be a bit more opening game tweaking to get it just right.