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For a game made in two days it looks great! I missed some soundeffects or the talking "durr durr" sound of whatever, but I don't think the game works. This type of deeper meaning or just more heartfelt stories need time and place to evolve, it didn't feel natural, I think it was too on the nose and too short for it to work. I think "Emily is Away" is a great free to play game that really uses the  "saying less is more" mantra and the pacing of things.

thank you! and yeah, in the process of keeping the scope small, i might've compromised on the pacing, so that's fair.