For a game made in two days it looks great! I missed some soundeffects or the talking "durr durr" sound of whatever, but I don't think the game works. This type of deeper meaning or just more heartfelt stories need time and place to evolve, it didn't feel natural, I think it was too on the nose and too short for it to work. I think "Emily is Away" is a great free to play game that really uses the "saying less is more" mantra and the pacing of things.