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(+1)

Hello from tonight's stream!

I can see this being a lot of fun, but what caused issues for me was the controls. When you're third person, turning is hard to do well. You start slow and then build speed turning, but it still is slow compared to how fast you're moving the mouse. By contrast, in first person things are too fast. It still has that weird build up, but now it starts faster and goes faster to the point of making it hard to aim. Whatever is causing this way for turning to go, I'd recommend trying to disable it and instead make turning left and right the same speed regardless of view mode.

I would also say that when in first person (where the player can't move) the game should still track if they're holding movement keys so that the moment first person mode gets dropped they can start moving. I've found that even when switching from first to third person, the game won't register movement presses, resulting in the player standing still and possibly getting shot away.

(+1)

Hi, thanks for trying my game!! I really appreciate it a lot!! I will watch the VoD of the stream for see the issues than you commented me and also other issues of the game so I can fix them more quickly

For the issues than you tell me, the problems with movement is one of the main issues than the game now have, as the camera system was rewritten in the past update and it looks than it makes some things don’t go well as for example it moves very slow or sometimes it glitches the camera movement, I will look to fix all these issues Also for executing the action than you are pressing after first person mode changes to third person mode it’s a bug than I have to fix, this time is related of how the game manages the inputs and blocks some of them in some situations,so I will fix it too

Thanks very much for reporting the issues, it’s very helpful for improve the game more and more :D