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This was interesting, the idea of using the menu as part of the games input was a really cool surprise, makes me wonder how far that mechanic could be used with the SDK.

Also just because I wanted to see what happened, I get smashing into that thing that chases you in the dream. and eventually, I got DED, by which I mean the game died on an assert… if this was un-intententional, meh games have bugs. If it was intentional, then it was a very funny way to kill the player.

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I did not finish at alllllll.    It was absolutely an intentional way to kill the player tho.  Thanks!

This was a chance to examine how possible it was to use the menu as part of a mechanic.  It seems like as long as you only have 3 menu items, it should be usable!