This was interesting, the idea of using the menu as part of the games input was a really cool surprise, makes me wonder how far that mechanic could be used with the SDK.
Also just because I wanted to see what happened, I get smashing into that thing that chases you in the dream. and eventually, I got DED, by which I mean the game died on an assert… if this was un-intententional, meh games have bugs. If it was intentional, then it was a very funny way to kill the player.