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(+1)

I know someone has mentioned it before, but this reminds me of Maplestory. 

Beyond that, I think this has a lot of potential to be good. The sprites are really well made and the UI is surprising clean. Additionally there's a lot of interesting features and mechanics, like the day/night cycle and 2D lighting.

That being said, this game janky and needs some work. Some things I've noted are:

  • Collision detection. You can stand on top of enemies and sometimes enemy attacks will cause the physics to bug out via collision (Like an attack launching you halfway across the screen).
  • Combat needs a lot of work. Others have already mentioned it, but only being able to attack while jumping is not very good. 
  • Not enough detail on what levelling up does. (I never really understood what it does, how it works, etc.)
  • Occasionally environmental details get layered over the UI


Either way, you've got something really interesting here. I wanna see where this goes.

Thanks a lot, I'm currently directing all my efforts at improving player experience and communicating how the game works (including tutorial-like interactions , without making an actual tutorial). A lot of the problems you guys find I'm aware of, but can't fix. I'm slowly trying solutions and hope to bring a more enjoyable experience next patch. I appreciate the screenshot, the layering process is difficult to keep track sometimes, even having a visual scheme where I write stuff down is not being enough lol.
I really want to fix the collision that launches you far away, but I also want to keep mechanics like standing on enemies. So as my knowledge grows, I think solutions will pop up here and there. Your bug reports are very much appreciated!