Some errors:
- On "Continue" mmod of day 7, Jason's sprite loaded up in place of Jerome's
On possible QoL improvements:
- A quick way to toggle through days in "continue" menu: rather than scrolling through endless characters i.e. each time you click "day" it toggles to the next one to reduce amount of scrolling needed for example
- A better in-game tutorial of sorts, no matter how simple the mechanics can be
- Some note on the "continue" menu for characters that already have their scenes unlocked, a small symbol of sorts somewhere and a symbol to indicate that yes, interaction with these characters affect main storyline for future replay i.e. that old grandpa's employment
Also probably a more interactive interviewee as in having some of them just leaving the interview room should their anger meter maxed out rather than the player just reject/accept them as final decision.