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Oh thank you , it's nice to get feedback on these little games! Definitely a 'Tapper' feel to that one. "Outpost" on Apple II is the one I had vaguely in mind when I made it. (edit: whoops, I'd already written that in the main post)

I was worried about Firebird being too similar to Rocket Panda. Desperately tried to come up with some different enemies, but without much success :)

Great to hear about Wacky Races being played.. you may be the first people ever to have actually played a two-player game without being paid to do so!

You are much too humble good sir.  I love FireBird most out of the three.  It feels very responsive.  Btw, I'm the dude who bugged you about the sram not working on an earlier version of GunSlugs.  (Wild9Nine)  The final release came out great, and in fact I was showing the game to my wife, and she dug the art style and music.  Demakes are much too rare imho, but I think they must present a unique challenge to a designer/developer like yourself?

I've got 6 music tracks in Gunslugs now, and trying to get that version out (plus much smaller file size) But I seem to have broken my music player on real hardware.. oh dear :)

I am not sure I'd call Gunslugs a demake.. it's pretty much identical to the original really. To the extent that it's a shame, cos the game itself could look much better if designed around the Genesis (bigger sprites etc).

The reason I like doing these conversions though is because I have all the art already made, so without an artist I can get so much more of it done. Nice to have a fixed goal to aim for as well.. you know if something is right or wrong :)

I see.  A port then.  Sorry for the tangential conversation on your Bit Jam post.  :)  So, how did you know that it was well suited to the Mega Drive?  Was the original GunSlugs built with similar limitations to a 16 bit system?

Always happy to answer any questions!

The original was first of all an old mobile game, I think. I was aware of it cos I know Pascal, I'd seen his games many times, though I'd never played this one. It was pretty clear from playing the first level that it would be fine, (with some restrictions on the number of sprites at once)

Actually I hadn't played it all the way through before starting the conversion. I wasn't really aware of all of the bosses. Thankfully none of them were too bad for converting. I guess I'd just have changed them to fit though if they proved difficult to do.