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(1 edit)

This game was a lot of fun! Well thought out rooms and puzzles, amazing pixel art, music that's very fitting for the theme, and the dialogue is interesting but not too much. You talk just enough but also jump right into the action. Just 2 things... plus optional #3 below:

1. When you're in full screen and press ESC to open the book/menu, it leaves full screen. You have to press ESC again to open the book. It would be nice if you could access this and stay in full screen. This might just be a bug, though.

2. Showing the swords durability on the icon would be helpful. That way when I enter a room and have multiple monsters to contend with/should only kill a set #... I know what the # is based on my swords durability count. Unless it is there and I missed it somehow.

I will be honest. I am NOT the best at puzzle games, so I wasn't able to finish this. That is in no way the game's fault. I just suck at puzzles and there was a particular room I could not figure out. Again... my fault, though. This leads to my next suggestion... but it isn't needed/required. It just depends on if you want dummies like me playing your game LOL

3. Maybe a way we can get hints to complete a room? Optional, of course. Perhaps scrolls we find, or a plaque on the wall that gives a hint. Though... eventually people will stream this game, so I could depend on YouTubers to show me what to do when I get stuck in certain rooms. My brain is just broken when it comes to these types of games haha

However, I'm not scoring your game based on my inability to complete puzzles. I'm still giving this top-scores because I can see how great this game is, and many people who enjoy puzzle games will LOVE THIS!

Overall Fun: 5 STARS! It's a blast, and I really enjoyed what I could get through. Each room is well thought out, and I can tell a lot of love, attention and detail went into this project. Well done!

Art/Graphics: Another great category. The pixel art is fantastic, and each room has some nice details from the torches on the wall, worms crawling across the floor, and the random statues that give off a glowing aura. Even the running animation of the main character looks great!

Controls/UI: No issues here. Controls are easy to understand, all movements were fluid and responsive, and everything on screen was easy to read/understand—just my suggestion #1 & #2 from above.

Sound/Music: Music is very calm and peaceful, but also sets the mood of the game! The sound effects are fitting and timed great. No issues here!

(+1)

Thanks a lot for playing the game and for taking the time to write down this detailed feedback. I'm glad you enjoyed the game, I'll respond to your three main points as you raise some good issues that need to be addressed:

1) My bad for not mapping multiple keys for the menu. I'm still deciding between the old Unity input system and the new one, so I didn't polish that aspect of the game in this demo. Will upload a new version in these days.

2) Weapons durability is shown in the UI in the top right, the blocks behind the weapons represent the durability, but the feedback for losing them is basically invisible and I'm still trying to find a way to explain it to the player. I'd rather do it organically than with a prompt, but I have to deal with this as soon as I can.

3) Hints are a great idea. I had the idea of placing them around the room (as you suggested, a scroll or something written on the walls) but probably will probably make the Reset Sphere the holder of these hints, so by pressing one button you will Reset the room, while with another you will ask for a hint. Maybe 2-3 hints for each room.

Again, thanks for playing the game and for your precious feedback!

Of course. None of my suggestions changed my score, though. I gave your game really high marks. This really is an amazing game so far!