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Sliding Hero https://www.twitch.tv/videos/1821212505

Addicting puzzle adventure. Every room adds something new to keep it fresh and entertaining. A little confusion about how the spike traps work at the beginning. When I died for the first time on the spike, my brain told me that I can't go that way so I didn't try to do it again. It wasn't clear that weapons had durability and that the player takes damage when hitting skeleton enemies. I know we talked about the game breaking bug in the save room, but try to give more health pools throughout the map or an item that gives health if there is a room that requires full life. 

Overall, Sliding Hero is addicting, includes great puzzle rooms, controls work great, and that art style is to die for! One room also had a sick soundtrack. Great job

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Hi there, it was really fun watching you play the game!

The durability feedback issue is something I'm still thinking about how to design, while for the damage I will probably use a cutscene to make the player understand that the character just received damage, so to have something organic that explains the thing.

Regarding more health pools: the demo is a collection of rooms that will be on the final map, but positioned way differently. As I'm trying for a Zeldaesque open-world feel there will be much more health/save points that the player can access in multiple ways.

Thanks again for trying Sliding Hero!