When you initially pitched this idea I was going back and forth about whether I think it counts as a new genre or whether I would say it's just a roguelike. But reading the fuller description here, you've convinced me, and I can see how this is distinctly its own thing. And you presented it all in a way that's clear and communicates the sense of fun, chaos, and silliness that the game should convey. (The art also adds a lot, but I don't want to reward you too highly on that front, because it's not other designers' shortcoming if they can't do art.) Overall, very nice work, especially keeping it to such a short length.
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Thank you! I really appreciate the feedback, and am glad that we could come up with a good way to convey the differences between our game and a standard roguelike. We definitely wanted to keep the GDD concise, and will probably make a slightly longer version for ourselves about the mechanics of the game for production. (And glad you like the art!~)