I liked that killing a party member is not only possible, but in a way encouraged for the unique dialog.
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yeah. i kinda imagine players forming their own stories by doing certain immoral decisions which lead to characters becoming different people entirely and changing the story. i kinda implemented the dialog tree system in an improper manner though, i'll have to rework it to be much better. i also put 2 characters together so that a new player could accidently kill one of their party members.