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(+1)

This game would benefit greatly from an explanation of controls and not one-hit kills on the player. Being dumped right into the scenario with no context is also jarring.

(1 edit) (+1)

Thanks for playing it! 

I did include control explanation on the floor, although given the feedback I have been getting I see that it wasn't obvious enough as it's missed. I was going for trying to explain the mechanics through gameplay (less is more) with really minimal instructions to let the player feel things out. 

As for one-hit kills and dumped right in - I completely agree, those 2 things where left unfinished due to time constraints (the player taking damage was the last thing I got working before I ran out of time...) In retrospect, I would have spent less time on some of the other things and gotten that working earlier so I had more time on polish and balance.