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Hello and welcome to my Devlog! :]  I am here with another update to share, I was gone for a few days so I made up for the days I missed so here is my game development progress! For those that are new to my updates, here's a link to my demo you can play! :]

  • As far as the CG's go for Noah, I did make an attempt since my play tester suggested a technique to help me with drawing. Once I finished and showed it to them, they really liked it! I'm still not ready to share some of others yet mainly because spoilers anddd I'm still working on them. :,]
  • Things were going a bit slower in the beginning but recently got a bit better now that I had the chance to really get some good ideas in. I went through some of the earlier portions of the game and did a quality of life adjustment for a few segments.
  • As far as the many branching routes on certain parts of Day 3, I had a idea laid out on how I want them to go and I'm feeling a lot more confident in adding it, it's just a lot of writing. I'm still testing and brainstorming things out to keep them unique for the player(Y/N). I said I might condense one or two together in my previous update and so far----- I'm still processing that.
  • I'm trying to take each route one at a time before making a decision on it and I have a few more to go. One thing I have done though is slightly adjust a few of them to meet more specific requirements, I felt it was a bit too linear. >;]

  • There's one specific route that took up a lot of time and required a lot of adjustments. In the end, I thought it might be a good idea to push that one a little farther down into the game but I'll let my play tester tell me what they think because I haven't shown any of it to them. :,]

With all of that said, I'll get to working on a few asks I still have and other miscellaneous stuff that I want to do for fun in between. I have a goal in mind I'm hoping to achieve in the next update post!

Thank you guys for all your support on this, I wholeheartedly appreciate it! :,]