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(1 edit) (+1)

looking good. but the engine has a few annoying flaws. (Linux build)

trying to push buttons on the wall is a pixel hunt. when the reticle points at a button, it should be able to be pressed.

when turning around (by mouse) too many times, it doesn't turn much more. i can only assume that it happens because the pointer position doesn't get reset and once it reaches the edge of the screen the game doesn't receive any more inputs.

edit: indeed, i have noticed/read the disclaimer only after writing this.

can you explain how you got it to work on Linux please.

in Unity games the executable is often not set to be allowed to execute. i don't know whether that's Unity's or the author's system fault.

anyway, this solution works for all Unity games where the author didn't bother (or know how) making sure that anyone can run it.


- most graphical file managers support setting executableness of files.

1. browse towards the game's directory

2. right click "NSaFN0.4Linuxpublic.x86_64" and open the file's properties.

3. find and toggle the executable setting. (sometimes it's called differently. e.g. in Thunar it's in the "Permissions" tab and is called "Allow this file to run as a program".)

4. run by double or single click (depends on your file manager).


- the universal way from terminal:

1. open a terminal emulator and cd to the game's directory

2. call "chmod +x NSaFN0.4Linuxpublic.x86_64"

3. run from terminal by calling "./NSaFN0.4Linuxpublic.x86_64"