Hey, glad to see you here again!
I played the latest version, here are some thoughts:
- Melee fighter is good in terms of damage, but as soon as artillery starts spawning - he does not have enough mobility to handle it in time. Even if all enemies had 1 hp, he won't be able to get to everyone in time
- I spend more time trying to reach POIs then I am fighting for rewards. The timer is prety harsh an applies a lot of pressure, but the time is mostly spent on movement. I can barely get to an enemy camp when the next wave is announced.
- Melee fighter's Jump ability has a fixed range, and it's not very obvious where I am going to land if I use it on enemies that are not in a melee range. I would like use this ability to catch up to distant foes, but he ability does not help me with this - I feel like the most effective way of using it is just short-range AoE
- Using both mouse buttons at the same time breaks aiming (As a ranged unit, using a bomb withouy getting a finger off main weapon)
- Missing texture on engineer's arm
- Missing icon on the notification about the picked up key (square thingy that drops from bosses)
- Engineer's Flamethrower effective range seems to be shorter than its VFX
- I thoroughly enjoyed playing an Engineer, turret starts OK but seems to be very OP after some upgrades.
Hope that helps! Keep up the good work, and good luck to you!