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The tiles in this tileset are positioned irregularly, so it is not possible to use this tileset in many tilemap editors without editing the image first ):

I was able to load the original tileset image in its presumably intended form in Tiled, but it required manually defining where each tile is, since they're not on a uniform grid. Once that hassle is over with though, the tiles work quite well on a 48x24 isometric grid!


I did notice some weirdness when making non-stepped turns though - you can't always get a nice light line between tiles in corners, you have to choose between no line or a thick dark line. In the screenshot above, I went with no line.

In Tiled, to create the stair-stepped effect like in the mock-up without creating a load of layers or Objects, one would need to make three versions of the tileset: One with 0 vertical drawing offset, one with +8, and one with +16. Works nicely this way though, and allows keeping the tiles all in one layer.

Thanks for sharing this tileset :D Although I don't have any plans for it, I had fun playing with it, at least after I managed to load it as an actual tileset xP

These tiles would probably look amazing with a little programmatic bounce/displacement when the player is on them.

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This is amazing feedback, and i'm going to fix and to try it really well on Tiled soon!

thanks a lot for telling me and for trying it!

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I think it is solved! plus i add more tiles and the thick line i think its gone. For the grid i solved as to put the size 48x96 on Tiled, works so well! And yeah, I included three version for the height but only on the flat platforms. 

Thanks again for the feedback! :3

Ooh, great idea to include the different railing versions :D