Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(9 edits) (+1)

Superb shooter. Already the first part of "Zeta Wing" was great, but part two is even better. Very good programming-work, nice graphics, good gameplay and especially the places, where these opponents come from the depths and this 3D-effect occurs, are great to see. The music is also nice, although there are also other shooters on the C64, where the songs fascinate me even more. But nevertheless, you can't complain about the music in "Zeta Wing 2" either, it sounds good. And i also have a question for Sarah, namely the following.

If i set the Smartbomb to "automatic", what causes it to be triggered then? Is it, "when there is a lot going on, around the player on the screen", or is it "when the player threatens to lose a life, for example because an opponent has already come very close to him and the game-logic then assumes, that the player can probably no longer avoid a collision"? Or is it something completely different? In this regard, i haven't quite figured out the automatic release-mechanism of the smartbombs yet, so it would be interesting to know, what exactly activates it's release?

In general I have to say that, you've already delivered a few really good shooter gems, Sarah and that's one of my favorite game-genre, so I think, it's really great, that someone is always making sure, there is a good supply of new C64-games in this genre. *lol* :) For a possible part 3 of the "Zeta Wing" series in the future, a selectable teamplay function (two players simultaneously), could be a great experience. Only a suggestion, that came to my mind today.

(+2)

Yes, it detonates as a "shield" should you get hit.

Thanks for the info, then this is clear. I think i prefer to use the smartbombs manually, but i will see, when playing the game more often in next weeks.