Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I'm trying to figure out the best way of getting Box2D to play well with Ashley. Fortunately there are existing examples, such as those found in Overlap2D, so I don't have to do too much thinking – just as well as I'm shattered! My daughter wanted to see in the New Year, not realizing just how exhausted my wife and I are having had to cater to her relatives.

Much of today - at least once I got up - was taken up with spending time with my wife and daughter, playing Yoshi's Woolly World on the Wii-U, and Avian Attorney and Shovel Knight on the PC. For what it's worth, Shovel Knight is my favourite as it has very precise controls and a great retro feel. I think I may be putting in more than a few hours.

Eventually, when everyone else had gone to bed and the house was quiet, I managed to squeeze in a couple of hours programming. I'm impressed with Kotlin's when expression and smart casts. By the way, createFixture() is a nested function. Nice.

when (shapedComponent.shape) {
is CircleShaped -> {
val circle = CircleShape().apply { radius = shapedComponent.shape.radius } createFixture(circle) circle.dispose() }
is BoxShaped -> { val polygon = PolygonShape().apply {
setAsBox(shapedComponent.shape.halfWidth, shapedComponent.shape.halfHeight)
}
createFixture(polygon)
polygon.dispose();
}
}

Today's progress:

  • Added Box2D physics and implemented a PhysicsSystem. It still needs some work, but the rudiments are there.
  • Created a BodyComponent to represent Box2D bodies in Ashley.
  • Created a ShapedComponent, which can currently be either circle shaped or box shaped.
  • Learned about Kotlin's smart casts and when expression.