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Just played the demo and could not figure out how floating worked in the control scheme. So I stopped at the part you have to float in level 1. It seems like there is a state machine that only allows floating in a really specific spot and I just could figure it out. 

The game is really slick but I could not make it very far into it.

Hi there! The floating is by default a hold input when you're in the air, with Z or C on keyboard (same as jump). You can change the settings on the options menu on the main title screen, so that you just have to tap the button to activate/deactivate float if you'd like. 

You can also flip the inputs so that jump and float are on X/V, and slide/groundpound are on Z/C on that same menu. If you're still running into issues, I'd try disabling the Jump Buffers option on the menu if it's on - that option prevents float from activating if you're holding a down input. Hope that helps!