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https://www.twitch.tv/videos/1822735756

Gameplay and core combat mechanics feel good. The art style is the same theme throughout all your assets which is really great. Enemies have animation, death vfx, sounds. Really fun for a tower defense game with roguelite elements! 

Controls/UI needs a little work. It looks setup for an xbox controller but my input was for M&K. Controls said the first ability was A but it was actually Q on the keyboard. 

A pop hint on how to access the shop once it's purchased is recommended. 

May want to tone down robot voice just a little bit. Headphones users may get bad feedback from the bass/reverb coming from the voice. 

Encountered a bug that prevented camps from spawning or accessibility to the shop while during the cooldown period between each wave. Only happened once though and it didn't break the game. Could have been worse! =p

Hello GameCrushGamer !

Thank you for your feedback !! Yeah we definitely need to polish the UI of the controls. And since we're french, our Keyboard is AZERTY not QWERTY, we need to take it in consideration haha !!

Very good idea the pop hint when unlocking the shop. Or maybe M.ark talking with some sort of "Talking UI" coming from him... But yeah, definitely !!

You are saying the voice is like too "deep" ? Right ? I should maybe cut some of the bass out ?
That bug is a new one for us haha no camps, no shop... ok...? Haha we are going to try to make it happen again and hunt it down.

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Yeah the bug happened during my stream on the VOD! I actually just ran into the AZERTY and QWERTY keyboards with another dev! I think one of the best ways to fix that is having players select their language at the start and the keyboard inputs will change depending on language. Also, bullets and skills don't go through Mark's bubble shield. I think allowing our projectiles to go through the shield would be nice so that our mortar skill didn't feel like a waste if it happened to hit the shield instead of the enemies.