Thanks so much! To be honest I didn't expect this game to turn out pretty good. In the first day I was going to try to make a very simplified FTL-like or Out-There-like space rougelike with a spaceship traveling through endless planets and solar systems, but at the end of the day realized that I'm not near as good at defold as needed for such genre. So I decided to make something simple with scope as small as possible. And making a shoot-em-up was a clear choice for me, as I already tried to make such game in another engine (tic-80) and had some sprites ready from that project. It was pretty hard at first, but when I managed to make the first enemy working with the first upgradeable weapon, adding two more enemies and two more weapons wasn't that hard. I also wanted to add some main screen graphics with proper menu and options (with sound level at least), but I'm glad that instead of this I spent the last day trying to balance the weapons by playing the game a lot and looking at the score I'm getting with different weapons. I think the R weapon is still the most powerful in the late total-bullet-hell phase, but at least the score difference is not as wide as it was at first. Thank you for this awesome jam, for me it was a great opportunity to dive into defold!