Thanks! Glad you like the style, we wanted to really focus in on the fun and sporadic nature of the game.
for those two panels, those are just examples of two objects you may run into- an asteroid, which gives no benefits for colliding with, and a ship, with which upon collision, will provide you with a bit of scrap, maybe a module, and a dialogue option for more rewards or detriments. We will make this clearer in the second version, alongside explaining the core loop and player movement system. I'm sure it'll take us longer than two months, as we're a two-person team with no coding experience (visual scripting time) but I wanted to get at least a prototype out over the summer, so the date isn't quite correct. Thanks for the feedback!