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(+1)

Hilarious concept that I’d wishlist instantly if I saw it!

The core gameplay reminds me mostly of the endless runner genre, of which there are many similar space-themed games - however, the strategic choices to maintain the scrap meter and more complex upgrade system might put this game in potentially new-genre territory.

The GDD was pretty well-structured and easy to read - especially loved the diagrams, and the custom art sold the overall tone and aesthetic of the game quite well. Most aspects of the game seemed well-covered and I could get a good picture of the progression and upgrade system. The core mechanics are still a little unclear to me though - do you get dialogue options when you hit another ship, or are they a separate mechanic?

I love the chaotic, frantic gameplay and the overall zany sci-fi aesthetic of the game, and that combined with slapstick crashes and explosions would probably get me to play it. The idea of pop-up menus and hats obstructing your view was pretty funny as well. I wasn’t exactly sure how the difficulty would ramp up over time though - or what the main source of challenge in the game would be - because the more ships you hit, the more scrap you get right? You get more and more upgrades, but the only balancing source of increased challenge seems to be the chaos meter and the police, and I’m not sure I want to be chased by them every single moment.

Overall a very attractive concept presented well, would love to see this made into something more :)

(1 edit)

"do you get dialogue options when you hit another ship, or are they a separate mechanic?"

Yes! This is the main gameplay loop, where crashing into a ship will provide scrap, possibly modules, and a dialogue scenario where you can respond in a few different ways, each having their own outcome.

 This scrap will be depleted overtime, as your health bar, so there isn't really any way to stockpile it. Overtime your Chaos meter is likely to fill up as people call the cops on you, leading to an increase in your health drain. It's similar to that of a survival game, where eventually you'll run into a cop, or make the wrong choice and be attacked by bikes, cops, or whatever weird stuff we put in the game, leading your health to deplete even faster.  

I'm glad you like the game! We really wanted to push the funny chaos of it, so I'm glad that that is resonating well from our GDD.