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Hello from tonight's stream!

This game was so fantastic to play! It became so agonizing to choose what to take and what to fight and what order to do it in order to min-max every element of it.

With that said, there were three things that stood out to me as things should be adjusted.

The first was the use of a single ring slot. Technically speaking, humans can have MANY rings on their fingers. As such, it doesn't make sense to me to only have one ring slot instead of at least two.

The second was how the skills didn't really seem to do much more damage. By the time I was level 4, the skill was doing only 5 damage more than the base attack. However, by this point 5 damage was so unlikely to be the difference in health between taking an additional turn or not.

Third and most important: you didn't let me pet the dog. I don't care that it's a wolf. LET ME PET THE DOG.

I GOT IT. MAKE IT THAT YOU PET THE WOLF IN A FIGHT AND YOU CAN START A PROCESS TO TAME IT AS AN EXTRA SOURCE OF DAMAGE DURING THAT RUN

Hi, thanks so much for streaming the game and for your great feedback. Glad you had fun with it, and I will definitely catch the VOD since I had to step away partway through the stream. The way you took extra time to really analyze the choices was awesome to watch!

So, uh... I guess I only have a single ring slot for game balance at this point. Like, there's a "feasible" lore explanation that magic rings have to be attuned to a person and only one can be attuned at a time, or something. (I think D&D does something similar?) To be honest, re-balancing everything around a second Ring slot would be a considerable undertaking which I'd need to really think about. But I can definitely see your point there!

I get what you mean about the Tech skills as well, though that one is a bit more nuanced. Some of the basic Techs granted by weapons are only slightly more powerful than a regular attack, but that's enough to (for example) drop a low level foe in a single shot. So they're more useful in some contexts than others. Whereas Tech skills attached to stronger weapons, or granted via scrolls, are a bit more impressive at least in terms of single-target damage. That all said, if it feels too weak, it's 100% worth it on my end to review the numbers one more time.

And YES, most importantly: the dog! Gosh I wish I had thought of this, haha... OK so while I can't promise making the "animal companion" suggestion into an actual feature quite this late into development, I can assure you that I am working on other projects where you can, indeed, pet the dog.

I will outright say right now. If you plan to sell this game and put in the tame the wolf feature, I will be doing everything I can to get it going viral.