Hello coffeedripstudios!
Oh, no worries, it was my impatience-induced oversight :)
If I had but taken proper notice of the differential in bond levels increase rates between the elite and common units, I would not have had the opportunity to be embarrassed at having missed it! It allows for personal growth, humility does...
Over-the-top tongue-in-cheek melodrama aside, I want to say it was a very good call to lower the common unit bond level requirements since, yeah, they aren't going to be used as often and there are many of them.
I did think of a little extra bit of feedback that may be of use. But first I want to say I know you're currently focused on making a game for the otome game jam and my suggestion isn't meant to put any pressure on you at all in any way. I think it might be useful for players (at least players similar to myself) to have a little bit of guidance on what step to take next. I do at times find myself a little at a loss over what to do. Maybe a little indicator the player needs to 'pass time' (duelling), as it were, until the next stage is initiated or something. For the steps which are made very clear (go to the temple, stuff like that) it isn't needed though it still may be useful as a reminder to players if they've been away from the game for a little while. Kind of emulating the function of a journal in other games, but I'm thinking of something far less elaborate. Of course, it may not at all be worth the work it would take to implement it. It's just a thought, anyway.
Thank for being receptive to listening!