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Great mechanics and the style is stunning, but the spawning of the enemies was always unfair, and I think adding depth to the combat could be cool. If a pistol can cut peoples' heads in half, maybe a shotgun could blow off other limbs. Maybe the pistol needs headshots to kill, but other weapons are more effective at different parts of the body. Or some kinda system for both the enemies and the weapons would be awesome. I also can't say I liked the strobing effect when enemies come near, it just always felt like false difficulty. I understand the accuracy getting shakey because my character is scared, that was awesome, but I don't know, I think the way in which you aim in this game adds enough difficulty. Like first I gotta find where their head is bc my screen's black, then I gotta correct for my shakey aim, and if I do hit, I've hit after 4 shots and I have to run away anyway, which wouldn't be an issue if those little enemies that scream at you weren't so fast, but most the enemies just have totally unfair speeds for them to all be 1 hit kills. 

Loved the level design, loved the lighting, loved the overall style. Hated how loud the game was, disliked the enemy's and the combat's current design.

Overall, 8/10, amazing prototype, keep it up!