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I've had this PDF for a while but I recently bought the physical book. The content of this game supplement is an absolute masterclass in emergent gameplay ideas. Everything background, every monster, every table and every art piece is full of actual gamable hooks. As a GM I can put anything from this book on the table with zero prep and my players will turn it into a story moment or a whole sessions worth of play.

How did you go, using this with your group?

I just finished reading ADF through in detail, I think this is one of the best TTRPG books I've read in a while, for those reasons you've stated above.