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There's a lot to like here - great, cohesive visual style, and a fun core mechanic. I especially liked tying explosive enemies together and creating a chain reaction. I would experiment with pulling giving more momentum to enemies than it does to you so you can pull them into pits - right now, it's pretty easy to pull yourself in as well.

One point on our "nice to have"-list would be the momentum so every time you hit a enemy with your rope he would pushed back a bit. That would hopefully also prevent you to stick on walls. 

He really appreciate your feedback!
We have a +1 for momentum on our list :)