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I just gotta say that it has a very solid foundation in almost all aspects.


It tickled my artistic side and made me think of ways the mechanics could be implemented, like for example having a sort of vampire/blood bender being that could explain away the way the mechanics are implemented and make the game more engaging story wise (although boomer don't need a story all the time, this could elevate the experience).


The parkour is the right amount for a fps and it was well done. I loved the floating monks as well.