ghostlenin's work on this trait generator is fucking incredible. Sure, you have to put in a little creative work yourself to come up with the specific flavour of the final trait, but this generator provides the backbone, the skeleton for starting your own traits, and balances every part against one other in a way that makes the whole thing come together just right.
So far, I've used this five times and every time has been a fascinating experience. It's especially good for trying to figure out a replacement for a base game trait you're not fond of - I can't stand Centipede thematically, so I carefully crafted a new trait using this generator and replaced it for my party.
The doc is stylish, colourful and carefully laid out, and has automatic calculations if you open it in software that lets you fill it in properly. And holy shit, is it fun to roll all those dice.
SCALPEL (ULTRA TRAIT): In a freak detonation your arm was blown clean off at the shoulder, being replaced with a prototype robosurgeon arm. Once per encounter you can use the arm to gain a bonus 1D6 on a REFLEXIVE check that requires extreme precision. You can also detach it at the shoulder to throw at your enemies, though obviously you'll need to go and get it before you can use it again.
- ProtoSurgeon™ Arm (1d6+1 DAMAGE, thrown, hit targets drop everything they're holding), +1 WAR DIE, +2 FORCEFUL