SoulLink AI 0.8.7a Alpha package is now available for testing:
- Added Destination Type to TaskDestination (Partial implementation)
Added GetLocationPosition method to SoulLinkManager - Updated AssignPlayer script to handle scene changes with same player instance crossing to a new scene
Fixed PoolManager_SoulLink null reference exception for Spawner if database has not been assigned yet
Updated Playmaker SetDestination action to include new destination type options
Added Flee Attribute and Flee Threshold to AI so they will run away from attacker when specified percentage of an attribute is reached (e.g. Health or Mana)
NOTE: You can install over the previous version. Be sure to backup any personal data to be safe.