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That was really fun! Very solid mechanics, although the way gliding works by reducing your gravity while jumping led to some weird feeling situation, like falling _very_ quickly after gliding for too long, or flying upward by taking advantage of the big initial upward velocity from jumping.

The graphics and music were charming and fit the overall aesthetic really well. No complaints about SFX either, they were subtle and on point.

I don't know if it was intentional, but there's a huge skip on level 3 where you're shown the goal right away and on the second wind tunnel you can circle back and boost all the way up to the top off the mountains only to glide right down to the finish. :D

Overall awesome work! I had a lot of fun exploring and playing through.

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Thank you for the kind words! I wanted to spend more time tweaking the gliding mechanics, but at some point I had to just stick with what I had so that I could design the levels around them.

I tried to prevent skips in general, but for the sake of getting things done on time, I didn't spend a ton of time on level 3 trying to prevent them. You can actually skip even sooner than the second wind tunnel. If you fly into the first and turn around, you can make it onto that cliff and then to the portal island from there. 😂After discovering the skip, I wished I had had time to create a leader board for the speed runners out there.

Glad you enjoyed the game. 😄

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Oh, that's interesting. Now I kind of want to go back and try to beat it as quickly as possible. Last time I looked around a lot and tried to collect all the golden inkwells just because it was satisfying :D

Glad you found collecting them satisfying. I hid a group of them on the third level. Would have been cool to hide some easter eggs around in some of the areas off the main path. Most of my focus there at the end was trying to make sure the HTML5 build played decently on lower end PCs.

Let me know if you do go back and get some good times. 😁