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Thanks for playing! I agree that I probably over-scoped a bit and ended up trying to add too much to the game (and of course I even had more ideas I wanted to implement too…)

Regarding the controls, I had trouble trying to decide how to simplify it, since the spell casting mechanism is somewhat unusual - maybe more mouse-driven control would be easier (like click, draw spell, click)? I wanted to make sure the player could always regain mouse control if they wanted, which is part of why it got kind of confusing. Perhaps more on-screen helpers (a real tutorial) would help instead of just a written description.

Glad you liked the presentation, thanks for your feedback!