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That was a nice and relaxing experience, I was worried it would not become challenging enough, but I was wrong, it required some thinking and concentration at some point, well done for that. I would say that the link between the states of the character and the fact that we can go through platforms and walls is not obvious enough, maybe some transparency or another texture could help for that. Other than that great work, especially for a first game, you can definitely be proud of the result!

Thank you that's incredibly kind!

Yeah I had initially wished to make the bridge look more old and worn down along with a breaking animation for the future self but spent all my time on the artistic side learning how to create a half-decent walk cycle lol. Thanks for the critiques, they'll be very useful as I continue development!