Thanks for trying it out and reporting the broken link. Fixed now.
The controls were a doozy to figure out, I tried out a few things in a preliminary testing period before even the proof-of-concept version, and this method came out as the "easiest". There's been a lot of feedback on maybe making some tutorial or in-game help for the controls, so that's something I'll try to do in the future updates - actually QoL stuff like that is roadmapped for 0.3.
Your suggestion about better soundfx, more animations and background music I'll take to heart. If I may ask, about the current sfx, were they too loud (ie. requires better mastering and normalizing), or doesn't fit the action? Or possibly both?
Thanks for the feedback!