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Thanks for trying it out and reporting the broken link. Fixed now. 

The controls were a doozy to figure out, I tried out a few things in a preliminary testing period before even the proof-of-concept version, and this method came out as the "easiest". There's been a lot of feedback on maybe making some tutorial or in-game help for the controls, so that's something I'll try to do in the future updates - actually QoL stuff like that is roadmapped for 0.3.

Your suggestion about better soundfx, more animations and background music I'll take to heart. If I may ask, about the current sfx, were they too loud (ie. requires better mastering and normalizing), or doesn't fit the action? Or possibly both?

Thanks for the feedback!

For the controls,maybe try left mousebutton for clockwise and right mousebutton for anticlockwise rotating. (just an idea).

I don´t think that they soundfx are to loud, but they are not supporting your game very good (my opinion). I think you will find more and better sfx if you invest some time for searching.

Oh one more thing. I had the feeling that there is not enough time specially if you are new to the game. I only was able to collect a few gemgroups, and then the time was over very quick.

Anyway, all in all i like this game and the idea. The result could become very interesting if you do it right.