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Oh man, I really liked this one. The controls felt difficult to wrangle at first, but by the third level, it started to feel natural to me.

I bet there's multiple ways to go about the later stages, which I think is a really cool aspect to this entry! Usually in game jam entries, the dev will implement a single ironclad solution on how to go about solving their puzzle, but this one felt more open ended, which is really good.

Thanks a lot! I tried to leave it kind of open ended and sometimes I'd do it without realizing too. Level 6 was one like that where I had an intended path but noticed afterwards that it could have been ignored. It was one of the consequences of having one of the "barriers" of the game, the guards, being by passable with an echo