This is an interesting idea with a lot of technical and usability issues. There's a lot of conveyance issues throughout the game, from the "option" on the main menu that only seems to make text disappear, to the one button towards the end of the game where you can't see what it affects, to the buttons themselves being difficult to visually understand (it took me a while to understand it was a button that I needed to stand on or leave something on to activate). It could have also used some instructions with respect to controls, as it took me a bit to figure out how to interact with levers. The game suffers a bit from colorblind accessibility, as the glass gave me some problems. A lot of the objects in the game are visually confusing in general, such as the boxes and buttons looking similar to each other, as well as the broken glass and doors looking similar. I also wasn't a fan of the use of enemies in general. Being ambushed repeatedly wasn't fun, and the "boss" enemy was largely annoying to deal with. Lastly, I noticed some weird scripting issues, such as buttons being briefly deactivated even with a box still on it, causing doors to close and immediately re-open.
I think there's a good game in all of this, but it needed a little more polishing to reach its full potential.