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Hello from tonight's stream! Glad to see you back again!

It was nice to see some more content added in; new lands to go to and a new "final" boss.

A lot of my criticisms during the last FQ, primarily on the speed of combat and a lack of anything happening, still stand here. However, I also want to include about power scaling. Towards the end of the demo now, enemies hit ridiculously hard. During the dungeon for the second devil, any enemy would basically be able to kill me in three hits at level 12 with all of the top equipment available to me (Yes, even Ultra Deluxe). Between needing to buff myself to hopefully kill them first and just landing my attacks, three hits comes fast. However, the experience gained from the enemies inside said dungeon was only 2 more than those outside.

While the buff system you have going on is fun, I think it's starting to result in some serious power creep. It's even worse when just about every boss can wipe your gains while making gains themselves, and the only way to remove their gains is to wipe your own as well. Power scaling needs to be tuned. It would be better if the stat gains were far less, but enemies didn't hit as hard and gave more experience. If a player feels they need to grind out a level to have a chance but it takes hundreds of fights, they'll get bored of it regardless of how fast combat is.