Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

This is very well executed. The concept is a great example of the "multi-purpose mechanic," and the game looks gorgeous. My only complaint is that it's unnecessarily punishing. I can understand why you made it so that the player's bullets can hurt the player, but I'm not sure that was the right choice. I assume you did that as a counter-balance to just mashing fire. The idea being that firing your weapon more gives you more visibility at the cost of increased danger. The problem is that it punishes first-time players for making a choice they had no information about. My first shot immediately ricocheted back and damaged me, and I didn't feel like that was fair as I had literally no information about what I was shooting at. I think using a simpler anti-spamming measure, such as a cooldown or ammo count, would have made the game less frustrating.

You're right, this kind of situation is really frustrating and it's a tough design problem that I need to fix. I'm not sure if removing the damaging bullets would work as the entire game design is based around that, but I do need to find a solution.