I’ve played the Windows version, it was an interesting
experience, I liked how the pressure and map mechanics are integrated
so organically into the gameplay!
The corridors looked
very similar to one another, so it was quite easy to get lost if you
lose the sense of direction, so I ended up looking in a single
direction most of the time (only briefly looking around to see if the
current path was branching), sometimes moving backwards and sideways.
It felt quite intense knowing that the torch will eventually run
out, but I was happy to safely leave the labyrinth with a couple of
found artifacts.