The biggest challenge of playing this game was understanding the enemies' attack range and hitboxes. Often, it felt like we would charge at one another furiously waving our swords, and the damage dealt was mostly random.
I did like how holding the attack button locked your weapon swing arc to a set angle, which encouraged me to strategically strafe and line up enemies - I just wish that the hit detection was a little more transparent so that my strategic maneuvering would pay off.
I did notice that there was a distinct "sword clash" sound effect for when my sword collided with an enemy weapon - that's a really cool detail!
Great use and implementation of the classic Kenney game assets!