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I’ve played the Windows version, this game felt very ambitious (I think pattern recognition isn’t easy to create) and I found the idea of gaining the spells from the constellations to be very interesting. The music and sounds created a nice atmosphere, making the experience more enjoyable.

I found it difficult to recreate patterns with 4 or more stars, however 3-star angle-shaped constellations were recognized rather reliably, so I used them most often.

(+1)

I hope it worked okay on Windows since that was untested! You’re right that I went a bit ambitious on this one, and the spell recognition could definitely use some polish especially with spells that have >3 stars. I think it would be nice to add some “guidelines” or guard rails for the player choosing their spells too, to make sure it actually would be recognizable later on.

Thanks for playing!