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The trail following the player is a great-looking effect.

It's cool that the enemies have physics, and you can knock them over and push them around.

The instructions do not indicate that there is a double-jump. I spent a long time trying to understand where to go, since it is almost impossible to jump over the colored ball chalices with a single jump.

I accepted the chaos doctrine from a green temple, and my character begin to move at impossible turbo speeds - not sure if this is a bug or a feature.

I see that there are lots of platforms to jump up to, but it seems like all of the enemies and interactive objects are on the ground, so there is not reason to climb. Am I missing something?

There are the bones of a fun little rogue-like here, I would love to play a post-jam version where the controls are a little more polished and smooth.

The mentions of the "machine god" and the unique enemy designs both make me think that there is some hidden lore/story which will unfold as I continue to play!