A really enjoyable entry, I’ve played the Windows version until the
end. I liked the atmosphere created by both
visuals and sound a lot, everything felt very immersive. The control
scheme felt unusual at first, but I got used to it very quickly.
I
liked the little nods to the Godot version you’ve used and the game
jam itself (SubOS 4.0.3, WILDLING
Mk. 3 submarine). The placement of the
wildcards on the right of the main screen
was neat.
I
noticed that the second tablet message
appeared
relatively late
compared to the other
ones. Additional messages were fun to receive. I
wonder, if the message with numbers has any meaning to it?
I
enjoyed the rewards for completing the game, with them I found 3
little easter eggs of Godot’s robot head,
which were also placed on the map after I
found them.
Overall
– well done, it felt nice and polished!
Viewing post in Subseeker jam comments
I'm very glad you liked it! :D
The tablet messages are all time-based. I thought that the time between them was too low before so I extended the time, but it turned out too much. Should've made them appear some time after you find the current one, then the players would have their own pacing. Sadly the numbers message has nothing in it, as I wrote it 1 hour before deadline and couldn't put some proper thought into it. :D
Thanks for playing, glad to hear you completed the game. :D